Ship in a bottle

I have a vivid memory as a child of finding an antique square sail ship in the top compartment of a closet in my house. The marvelous ship sat beyond my reach for years with it's perfect strings tieing each sail and the figure head looking down at me. My parents said that I was too young to play with it. We moved years later and the ship dissappeared in the shuffle. Three decades later and I started this project in SideFX's Houdini, after gedtting a bottle, a cork, and an initial ship created, I jumped back to Blender where my procedural modelling skills let technology take a back seat to creative decision making. After switching to Blender the fully procedural scene depicting a ship in a bottle came together remarkebly quick. The ship, the bottle, the weather, the tentacles, and the water simulation are all created in Blender using Geometry Nodes. Any smoke or cannon fire was simulated in Embergen and brought into blender via Alembic. The crew of the ship were sculpted in 3D Coat, rigged and animated in Maya, clothed in Marvelous Designer, and textured with Substance Designer.

This was a two month long solo project taking ~4 hours per day for ~60 days. Produced on Stream at twitch.tv/t3h_danger

The desperate moments of a ship's crew frozen in time dealing with a monstrous tentacle in a rough storm. (rendered in cycles, Eevee version at end)
How a ship is born!
A stormy naval battle gets interrupted by a kraken tentacle!
A tentacle rises out of the water threatening our humble ship.
The eevee version of the crewed ship, shows off more of the rain and scene but the lighting is second tier.